Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market. In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.
As tides rise and fall twice a day, vast amounts of water swirl around the earth. This is a huge energy source that's currently largely untapped. An estimated 3000 gigawatts are available to be harvested globally, enough to power a third of the earth's homes. Yet compared to wind and solar, the technology needed to harness tidal power is still in its infancy. The power of the ocean’s tides is the last great untapped energy source on Earth. From sub-sea kites to floating platforms, teams of engineers are racing to perfect the technology to harness the vast flows of water.
The untold story of the doomed steamship's construction, revealing how 15,000 men toiled day and night in life-threatening conditions to create a state-of-the-art floating city. Based on original blueprints and unseen archives, cutting-edge special effects bring this process back to life on screen, and explore how the outsize ambitions that made it all possible also led to the ship's dramatic demise.
The true story of physicist J. Robert Oppenheimer's journey from driven and ambitious scientist to remorseful and tormented man struck hard by the gravity of what he had done. For Oppenheimer, the successful detonation of the first atom bomb validates years of tireless work. But in this moment of seeming triumph, Oppenheimer sees before him a destructive power of almost supernatural magnitude. The films explores how one man's brilliance, hubris and relentless drive changed the nature of war forever.
We’re going back to the moon. Plans are being made, hardware is being designed, built, and tested to return humans to the moon and beyond in a new era of American space exploration. This episode explores how we did it in the past, and how and why we will do it again. The moon is critical to future explorations: it will be where we learn to build sustainable colonies on other worlds.
In 1983 Hasbro bought the license of the Diaclone and Micro Change toys from Takara, then commissioned Marvel Comics to come up with a story-line and character names for the toys. The result: Transformers. Despite Tonka releasing the cheaper Gobots line six months earlier, Hasbro's Transformers took the toy market by storm in 1984, raking in US$150 million that year. At the peak of the toy line's popularity, The Transformers: The Movie hit theaters to further capitalize on its success, but the film polarized fans and collectors with the death of Optimus Prime and majority of the original characters. As Hasbro took full control of Transformers from Takara by the late 1980s, sales declined until the toy line was discontinued in 1991. After the failed Generation 2 reboot, Beast Wars rejuvenated the franchise in 1995. In 2007, the live-action Transformers film solidified Transformers' position as Hasbro's flagship toy line.
In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.