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Are Video Games Really That Bad

   2015    Medicine
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are We All Bigots

   2015    Culture
If you had less than one second to make a life-or-death decision to shoot a man who might be armed with a lethal weapon, what would you do? Would the ethnicity of the man affect your decision? Are you sure? The outcome – whatever your race – will surprise you. Brain imaging studies are showing that negative cultural stereotypes hijack everyone’s subconscious decision-making. But some science says we can overcome bigotry through exposure, self-awareness and flexible social networks… and, most controversially of all, ultra-violent video games!
Series: Through the Wormhole Season 6

Atari Game Over

   2014    Technology
The documentary chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed 'The Great Video Game Burial of 1983'. As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to 'E.T.', the video game for the Atari 2600, disposed of hundreds of thousands of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico.

Boom and Bust

   2020    Technology
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
Series: High Score

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.
Series: High Score

Fight

   2020    Technology
Street Fighter and Mortal Kombat give rise to head-to-head fighting genre, but the increasing graphic violence in games brings controversy.
Series: High Score