The film, directed by James Swirsky and Lisanne Pajot, looks at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their creative visions with the world. This Sundance award-winning film captures the tension and drama by focusing on these artists' vulnerability and obsessive quest to express themselves through a 21st-century art form.
The youngest foot soldiers for the Lord are shown in their native environment in this documentary. Becky Fischer is a children's pastor who runs 'Kids on Fire,' a summer camp for evangelical Christian children in North Dakota. Fischer believes in the political and moral importance of a Christian presence in America, and uses her camp to reinforce the religious training most of her charges are already receiving at home (the majority of the campers are home-schooled by their parents). Using video games, animated videos, and group activities to help put her message across, Fischer encourages the kids to pray for the President and his Supreme Court appointees while urging them to help 'take back America for Christ.' For the most part, the children seem reasonably ordinary beyond the fact they pray with uncommon fervour and sometimes speak in tongues. Along with Fischer and her cohorts, Jesus Camp features interviews with Ted Haggard, an evangelist and advisor to George W. Bush, and Mike Papantonio, a Christian talk-show host who believes the right-wing slant of many Christian evangelists is taking the church into a dangerous direction.
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming. 'High Score' is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.
Here's a growing trend in artificial intelligence. Dating video games and other applications let users carry on virtual relationships with computerized girlfriends ranging from career women to Japanese schoolgirls. There's even something for the ladies. How soon will there be artificial intelligence of such complexity that protecting its well-being and rights becomes a serious political and social concern? In what year will there be an app or computer program or a device that you not only love but that possibly, within the realm of believability might actually love you ...back?
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
This Sundance award-winning film captures the tension and drama by focusing on these artists' vulnerability and obsessive quest to express themselves through a 21st-century art form.