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The Dream Team

   2012    Culture
Many consider it the greatest team ever assembled, in any sport. Yet even that description fails to give it proper credit for its impact. The original the Dream Team, the first U.S. Olympic team to include NBA stars was a phenomenon on and off the court. It mattered not that it dominated the Olympic competition. It won the gold medal at the 1992 Olympics in Barcelona, beating its eight opponents by an average of 44 points. What was important was that the Dream Team, gave fans a glimpse of basketball at its finest, and an entire world responded. The film is the definitive documentary of the historic 1992 USA Basketball team, featuring recent interviews with all 12 members, including Michael Jordan, Magic Johnson, Larry Bird, and Charles Barkley. Includes rare footage from USA Basketball's film library, and the untold story behind what has become part of basketball legend. Since 1992, basketball has exploded in popularity around the globe, rising to a place where it truly challenges soccer's status as the world's most popular sport. Much of that is due to the impact of the Dream Team, which attracted fans and followers wherever it went. "It was," said Coach Chuck Daly, "like Elvis and the Beatles put together. Traveling with the Dream Team was like traveling with 12 rock stars. That's all I can compare it to." And what a band it was. Start with three of the game's all-time greats: Michael Jordan, Magic Johnson and Larry Bird. Add the irrepressible Charles Barkley for a little spice, as well as seven more NBA All-Stars: centers David Robinson and Patrick Ewing, power forward Karl Malone, swingmen Scottie Pippen, Chris Mullin and Clyde Drexler and point guard John Stockton. Complete the roster with Christian Laettner, the best college player of 1991-92 and a future NBA All-Star. Opponents didn't have a chance, but they didn't care.

The Ivory Game

   2016    Nature
The film exposes the dark world of ivory trafficking. Ivory is a prized status symbol for middle class Chinese, and poachers in pursuit of elephants in Africa are causing a great damage. Award-winning director Richard Ladkani and Kief Davidson filmed undercover for 16 months infiltrating and documenting the deep-rooted corruption at the heart of the global ivory trafficking crisis.

Malice at the Palace

   2021    Culture
A brawl involving players and fans broke out near the end of a game between the Indiana Pacers and the Detroit Pistons on November 19, 2004. Nearly 17 years later, we re-examine that night and all the consequences that came from it.
Series: Untold

Changing the Game

   2012    History
J.P. Morgan proceeds to banish the dark with the direct current electric light of Thomas Edison, but the two soon face serious competition from the alternating current of George Westinghouse and Nikola Tesla. As the 19th century comes to a close, the titans of industry must try to work together to stop a new threat in budding politician William Jennings Bryan, who threatens to dissolve monopolies in America.
Series: The Men Who Built America

The Harmony Game

       Art
The end of a decade when the world was in crisis and inspiration and hope needed resurrecting, an influential duo released a masterpiece of popular music, Bridge Over Troubled Water. Through darkness and light, the album takes its listeners on an emotional ride echoing the era and one which continues to inspire an audience the world over 50 years later. Its symphonic hymn of a title track became an anthem for a generation.
The Harmony Game tells the story behind what is widely considered Simon and Garfunkel's best work, Bridge Over Troubled Water. The influential duo's last studio album has its legacy shrouded in rock n' roll mythology with legendary tales of inspiration, innovation and separation. Paul Simon, Art Garfunkel and their collaborators share the journey in their own words and reflect back on its impact 50 years later and includes never before seen film, photos and memorabilia.

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created