Artificially intelligent machines are taking over. They’re influencing our everyday lives in profound and often invisible ways. They can read handwriting, interpret emotions, play games, and even act as personal assistants. They are in our phones, our cars, our doctors’ offices, our banks, our web searches... the list goes on and is rapidly growing ever longer. But how does today’s A.I. actually work—and is it truly intelligent? And for that matter, what is intelligence? The world’s brightest computer programmers are trying to build brighter machines by reverse-engineering the brain and by inventing completely new kinds of computers, with exponentially greater speed and processing power. The documentary looks at how far we’ve come and where machines are headed as their software becomes ever more... cerebral. How close are we from a world in which computers take over—from diagnosing cancer to driving our cars to targeting weapons? If we place more and more of our lives under the control of these artificial brains, what are we putting at risk?
The documentary chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed 'The Great Video Game Burial of 1983'. As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to 'E.T.', the video game for the Atari 2600, disposed of hundreds of thousands of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico.
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.
Iain Stewart investigates a new and controversial energy rush for the natural gas found deep underground. Getting it out of the ground involves hydraulic fracturing - or fracking. We travel to America to find to find out what it is, why it is a potential game changer and what we can learn from the US experience". Sometimes, this is right under the places people live in. He meets some of the people who have become rich from fracking as well as the communities worried about the risks. Director Jeff Wilkinson
Between the 1920s and the 1960s the world's great powers sent vast military-style expeditions to conquer the peaks of the Himalayas, with Everest at their head. This was a great game played - camera in hand - by Imperial Britain, Nazi Germany and superpower America. As a result, Himalayan mountaineering's most iconic, epic and tragic moments didn't just go down in history, but were caught on film - from the deaths of Mallory and Irvine on Everest in 1924, to Everest's final conquest in 1953 by Hillary and Tensing. Using footage never before seen on British television, this is the story how of how film-makers turned the great peaks into great propaganda.
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
The world’s brightest computer programmers are trying to build brighter machines by reverse-engineering the brain and by inventing completely new kinds of computers, with exponentially greater speed and processing power. The documentary looks at how far we’ve come and where machines are headed as their software becomes ever more... cerebral. How close are we from a world in which computers take over—from diagnosing cancer to driving our cars to targeting weapons? If we place more and more of our lives under the control of these artificial brains, what are we putting at risk?