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   2020    Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming. 'High Score' is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.
Series: High Score

Role Players

   2020    Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.
Series: High Score

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.
Series: High Score

Boom and Bust

   2020    Technology
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
Series: High Score

Rise of the Machines

   2020    Technology
From the first transistor to deep learning networks, the rise of computing power over the last 50 years has been so phenomenal it's changed everything from the way we communicate to how our appliances interact. Fuelled by giant leaps forward in computer technology, the race is on. As the progress of machines continues to accelerate, so will the pace of change.
Series: The Great Acceleration

The Social Dilemma

   2020    Technology
Set in the dark underbelly of Silicon Valley, The Social Dilemma fuses investigative documentary with enlightening narrative drama. Expert testimony from tech whistle-blowers exposes our disturbing predicament: the services Big Tech provides-search engines, networks, instant information, etc.-are merely the candy that lures us to bite. Once we're hooked and coming back for more, the real commodity they sell is their prowess to influence and manipulate us.
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