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The Bit Player

   2018    History
The film tells the story of an overlooked genius: Claude Shannon. In a blockbuster paper in 1948, Claude Shannon introduced the notion of a 'bit' and laid the foundation for the information age. His ideas ripple through nearly every aspect of modern life, influencing such diverse fields as communication, computing, cryptography, neuroscience, artificial intelligence, cosmology, linguistics, and genetics. But when interviewed in the 1980s, Shannon was more interested in showing off the gadgets he'd constructed -- juggling robots, a Rubik's Cube solving machine, a wearable computer to win at roulette, a unicycle without pedals, a flame-throwing trumpet -- than rehashing the past.
Mixing contemporary interviews, archival film, animation and dialogue drawn from interviews conducted with Shannon himself, The Bit Player tells the story of an overlooked genius who revolutionized the world, but never lost his childlike curiosity.

Lego

   2018    Technology
In 1949, after decades of making wooden furniture and toys, Ole Kirk Christiansen's small factory in Billund, Denmark, moved to plastic and created the 'Automatic Binding Bricks', which would later be known as LEGO. When the company patented the tube system in 1958, LEGO became the dominant toy line worldwide throughout the 1960s and 1970s. When other competitors capitalized on the expiration of the company's patents in the 1980s, LEGO faced stiff competition until they reported their first loss in 1998. Poor business decisions with film licenses and the failure of the Jack Stone and Galidor lines brought LEGO to near-bankruptcy until Jørgen Vig Knudstorp took over the company and, by bringing it back to its roots, rejuvenated LEGO's profits.
By the time The Lego Movie hit theaters in 2014, LEGO became the largest toy franchise in the world.
Series: The Toys that Made Us

Transformers

   2018    Technology
In 1983 Hasbro bought the license of the Diaclone and Micro Change toys from Takara, then commissioned Marvel Comics to come up with a story-line and character names for the toys. The result: Transformers. Despite Tonka releasing the cheaper Gobots line six months earlier, Hasbro's Transformers took the toy market by storm in 1984, raking in US$150 million that year. At the peak of the toy line's popularity, The Transformers: The Movie hit theaters to further capitalize on its success, but the film polarized fans and collectors with the death of Optimus Prime and majority of the original characters. As Hasbro took full control of Transformers from Takara by the late 1980s, sales declined until the toy line was discontinued in 1991. After the failed Generation 2 reboot, Beast Wars rejuvenated the franchise in 1995.
In 2007, the live-action Transformers film solidified Transformers' position as Hasbro's flagship toy line.
Series: The Toys that Made Us

Star Trek

   2018    Technology
Since the original series went on the air in 1966, the Star Trek franchise has had a history of ups and downs in the toy business - from AMT's faithful scale model kit of the USS Enterprise to Remco's obscure tie-in merchandise, to Mego's best–selling action figure line. Following Mego's bankruptcy in 1983 and a string of flops by Ertl and Galoob, Playmates Toys picked up the toy license in the late 1980s and sparked a resurgence in the franchise's toy sales.
From the mid-2000s onwards, companies such as Art Asylum and McFarlane Toys continue to keep the Star Trek toy franchise alive.
Series: The Toys that Made Us

Spandau Ballet: Soul Boys of the Western World

   2014    Art
Set against the backdrop of the 1980s music scene, this documentary charts the meteoric rise, fall and ultimate reunion of pop sensation Spandau Ballett, told by the band members themselves with unseen archive footage that will thrill the many fans and beyond.

Moleman 4 Longplay

   2017    Technology
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
Prehistoric America

Prehistoric America

2003  Nature
Life

Life

2009  Nature
Welcome to Earth

Welcome to Earth

2021  Nature
Catalyst

Catalyst

2017  Science
X-Ray Earth

X-Ray Earth

2021  Science
Racism: A History

Racism: A History

2007  Culture
Seven Ages of Rock

Seven Ages of Rock

2007  Art