It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
Superman is really the all-father of superheroes. He is the Odin from which all else springs forward. Without Superman, there's no Marvel or DC, no billion-dollar blockbusters. His logo is one of the three most recognizable symbols on the planet, and it stands shoulder to shoulder with the crucifix and the Jewish star. Superman became a worldwide phenomenon and was created by two working-class kids from Cleveland, Jerry Siegel and Joe Shuster. Superman is for justice and it's kind of ironic that there was a great injustice done to his creators. Siegel and Shuster lost everything, and just like Superman, they demanded justice. They fought for years to receive proper credit and compensation.
On April 20, 2010, the Deepwater Horizon oil rig exploded in the Gulf of Mexico. It killed 11 workers and caused the worst oil spill in American history. The explosion still haunts the lives of those most intimately affected, though the story has long ago faded from the front page. At once a fascinating corporate thriller, a heartbreaking human drama and a peek inside the walls of the secretive oil industry, 'The Great Invisible' is the first documentary feature to go beyond the media coverage to examine the crisis in depth through the eyes of oil executives, survivors and Gulf Coast residents who experienced it first-hand and then were left to pick up the pieces while the world moved on.
Julian Assange, the WikiLeaks founder, was arrested at Ecuador's embassy in London on April 11, 2019. He was cornered in a tiny building for seven years, with threatens to undermine the organization he leads and fracture the movement he inspired. Filmed over six years, Risk is a character study capturing his confinement. Director Laura Poitras finds herself caught between the motives and contradictions of Assange and his inner circle.
Wonder Woman is the most popular female comic-book superhero of all time. Aside from Superman and Batman, no other comic-book character has lasted as long. Like every other superhero, Wonder Woman has a secret identity. Unlike every other superhero, she also has a secret history. The history of her creation seven decades ago has been hidden away—until now. A riveting work of historical detection revealing that the origins of one of the world's most iconic superheroes hides within it a fascinating family story-and a crucial history of twentieth-century feminism. Take a look at the very unconventional lives of the man and women who created this iconic pop culture figure.
The series Secret History of Comics takes a deeper look into the stories, people and events that have transformed the world of comic books. In the first episode, we will explore how Jack Kirby and Stan Lee invented Marvel's most beloved characters. Stan Lee and Jack Kirby are the Lennon and McCartney of Marvel Comics, and just like The Beatles, eons from now, people will still be talking about these characters and the people who created them, akin on the same level.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.