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The Story of Nintendo

   2023    Technology
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.

Boom and Bust

   2020    Technology
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
Series: High Score

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.
Series: High Score

Level Up

   2020    Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming. 'High Score' is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.
Series: High Score

Your Brain on Tech

   2018    Technology
Two and a half thousand years ago, the Greek philosopher Socrates worried that the wide use of writing would have a negative impact on people's minds. He said that writing would create forgetfulness, because people will not use their memories. They would trust the external written characters and not remember themselves. In a world with an ever-growing tech industry, Michael Stevens tries to find out what effect technology has on our brains. He finds Technology isn't just changing our lives, it's changing our brains. In his experiments he tests what just 10 days of gaming does to things like our spatial memory.
Series: Mind Field Season 2

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created