It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
In this curious series, the minds behind history's most iconic toy franchises will discuss the rise (and sometimes fall) of their billion-dollar creations. In 1977, after being rejected by Mattel and Hasbro, Lucasfilm signed with Kenner Products to have toys produced for their sci-fi film Star Wars. This was a huge gamble, as Kenner was a small toy company at the time and the negotiation process started late due to George Lucas' secrecy over the ship designs. Since then, toy sales of the Star Wars franchise have totaled to US$14 billion worldwide.
Here's a growing trend in artificial intelligence. Dating video games and other applications let users carry on virtual relationships with computerized girlfriends ranging from career women to Japanese schoolgirls. There's even something for the ladies. How soon will there be artificial intelligence of such complexity that protecting its well-being and rights becomes a serious political and social concern? In what year will there be an app or computer program or a device that you not only love but that possibly, within the realm of believability might actually love you ...back?
Where big data meets big brother -- The story of how governments manipulate the internet to censor and monitor their citizens, and how those citizens are fighting back. This battle for control of cyberspace will challenge our ideas of privacy, citizenship and democracy to the very core. The film is a look at the global impact the internet has on free speech, privacy and activism.
A dynamic journey behind the scenes of the next step in the evolution of telescopes: NASA's James Webb Space Telescope. A new generation has been inspired to design and build this massive instrument, which is 100 times more powerful than the Hubble Space Telescope and will be a veritable time machine, capable of looking back on the origins of our universe and identifying signatures of potential life on planets far outside our solar system". With unprecedented access to the people and technologies that power its creation, including astrophysicists, engineers at Northrop Grumman, and personnel from NASA'S Goddard Space Flight Center and the Space Telescope Science Institute, the operations center for Hubble and Webb, Telescope spotlights the high-stakes mission of building this massive new scientific instrument. The film is a comprehensive look at the dynamic history of 400 years of telescopes starting with Galileo in 1609. The Webb is the next great telescope in society's ongoing mission to see farther into the universe and answer fundamental questions that have haunted mankind from the beginning of time. Directed by Oscar nominated filmmaker Nathaniel Kahn
With the rapid emergence of digital devices, an unstoppable, invisible force is changing human lives: Big Data, a word that was barely used a few years ago but now governs the day for many of us. The real time visualization of data streaming in from satellites, billions of sensors and GPS enabled cameras and smart phones is beginning to enable us to sense, measure and understand aspects of our existence in ways never possible before". This massive gathering and analysing of data in real time is also allowing us to address to some of humanity biggest challenges, including pollution, world hunger and illness, and it is also helping create a new kind of planetary nervous system. But as Edward Snowden and the release of the NSA documents have shown, the accessibility of all this data comes at a steep price. The Human Face of Big Data captures the promise and peril of this extraordinary knowledge revolution.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.