The film tells the story of an overlooked genius: Claude Shannon. In a blockbuster paper in 1948, Claude Shannon introduced the notion of a 'bit' and laid the foundation for the information age. His ideas ripple through nearly every aspect of modern life, influencing such diverse fields as communication, computing, cryptography, neuroscience, artificial intelligence, cosmology, linguistics, and genetics. But when interviewed in the 1980s, Shannon was more interested in showing off the gadgets he'd constructed -- juggling robots, a Rubik's Cube solving machine, a wearable computer to win at roulette, a unicycle without pedals, a flame-throwing trumpet -- than rehashing the past. Mixing contemporary interviews, archival film, animation and dialogue drawn from interviews conducted with Shannon himself, The Bit Player tells the story of an overlooked genius who revolutionized the world, but never lost his childlike curiosity.
The car has shrunk the world, increased personal freedom and in so many ways expanded our horizons, but there is a flipside. Fumes from car exhausts have helped to destroy our environment, poisoned the air we breathe and killed us in far more straightforward ways. But all that is going to change. Enter a world where cars can drive themselves, a world where we are simply passengers, ferried about by wholesome green compassionate technology which will never ever go wrong. And it is almost here. Explore the artificial intelligence required to replace human drivers for cars themselves, peers into the future driverless world and discovers that, despite the glossy driverless PR (and assuming that they really can be made to work reliably), the reality is that it might not be all good news. From the ethics of driverless car crashes to the impact on jobs, it might be that cars are about to rise up against us in ways that none of us are expecting.
Since 2010, Artificial Intelligence is revolutionized by deep learning, neural networks that discern complex patterns in huge quantities of data and react in real time. A.I. is a primal force, like fire. The same fire that warms us can incinerate our homes; A.I. could enslave mankind -- or, join us in a grand alliance to reach the stars.
Physicist Jim Al-Khalili travels through Syria, Iran, Tunisia and Spain to tell the story of the great leap in scientific knowledge that took place in the Islamic world between the 8th and 14th centuries. Its legacy is tangible, with terms like algebra, algorithm and alkali all being Arabic in origin and at the very heart of modern science - there would be no modern mathematics or physics without algebra, no computers without algorithms and no chemistry without alkalis. For Baghdad-born Al-Khalili, this is also a personal journey, and on his travels he uncovers a diverse and outward-looking culture, fascinated by learning and obsessed with science. From the great mathematician Al-Khwarizmi, who did much to establish the mathematical tradition we now know as algebra, to Ibn Sina, a pioneer of early medicine whose Canon of Medicine was still in use as recently as the 19th century, Al-Khalili pieces together a remarkable story of the often-overlooked achievements of the early medieval Islamic scientists.
With more board configurations than there are atoms in the observable universe, the ancient Chinese game of 'Go' has long been considered a grand challenge for artificial intelligence. On March 9, 2016, the worlds of Go and AI collided in South Korea for an extraordinary best-of-five-game competition, coined the Google DeepMind Challenge Match. Hundreds of millions of people around the world watched as a legendary Go master took on an unproven AI challenger for the first time in history. AlphaGo chronicles a journey from the halls of Cambridge, through the backstreets of Bordeaux, past the coding terminals of DeepMind in London, and, ultimately, to the seven-day tournament in Seoul. As the drama unfolds, more questions emerge: What can artificial intelligence reveal about a 3000-year-old game? What can it teach us about human mind?
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
Mixing contemporary interviews, archival film, animation and dialogue drawn from interviews conducted with Shannon himself, The Bit Player tells the story of an overlooked genius who revolutionized the world, but never lost his childlike curiosity.