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Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

Atari Game Over

   2014    Technology
The documentary chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed 'The Great Video Game Burial of 1983'. As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to 'E.T.', the video game for the Atari 2600, disposed of hundreds of thousands of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico.

Are We All Bigots

   2015    Culture
If you had less than one second to make a life-or-death decision to shoot a man who might be armed with a lethal weapon, what would you do? Would the ethnicity of the man affect your decision? Are you sure? The outcome – whatever your race – will surprise you. Brain imaging studies are showing that negative cultural stereotypes hijack everyone’s subconscious decision-making. But some science says we can overcome bigotry through exposure, self-awareness and flexible social networks… and, most controversially of all, ultra-violent video games!
Series: Through the Wormhole Season 6

Love a Bot

   2017    Technology
Here's a growing trend in artificial intelligence. Dating video games and other applications let users carry on virtual relationships with computerized girlfriends ranging from career women to Japanese schoolgirls. There's even something for the ladies. How soon will there be artificial intelligence of such complexity that protecting its well-being and rights becomes a serious political and social concern? In what year will there be an app or computer program or a device that you not only love but that possibly, within the realm of believability might actually love you ...back?
Series: Mind Field Season 1

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.
Series: High Score

This is War

   2020    Technology
Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market.
In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.
Series: High Score