It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
One of the world's biggest bands return to the scene of their Live Aid triumph a year earlier to play all their greatest hits in front of a packed Wembley Stadium. Everything is done right and to perfection here. There is a majesty in the filming and editing that is missing in the other performances. Maybe it's the energy of this awesome Wembley crowd. Shot just before sunset, the transition to night time is magic and Freddie commands! He is loved by and connected to the crowd like very few performers. The sound is stellar, Brian is in great form, the harmonies are spot on, it is incredible to realize this wall of great sound is coming mostly from a live trio.
In episode 3, Artemis arrives on the exoplanet Minerva B, but will she find evidence of life? This is a vision of our future, the fateful day in a far-flung corner of the universe, when a probe from Earth initiates the first descent onto an alien world, looking for proof of life beyond our solar system. There are no witnesses, no cheering crowds in the control room. A decade or more will pass before news finally reaches us, back across the dark oceans of space. But the seeds of this mission are already being sowed today by the first generation of scientists bold enough to believe it could be possible.
The publication of Salman Rushdie's novel The Satanic Verses in 1988 sparked a culture war in Britain between those in the Muslim community, who considered the book blasphemous and called for the book to be banned, and those defending it as an expression of freedom of speech. Protests, which began in the north of England, soon spread across the UK and to the rest of the Islamic world, culminating in February 1989 with Iran's Ayatollah Khomeini issuing a fatwa - a death sentence on the writer. Now, 30 years on, broadcaster and journalist Mobeen Azhar embarks on a journey, starting in his native Yorkshire where the protest first began, to examine the lasting effect the book has had on the Muslim community and how the events of 1989 continue to have an impact today.
Coral reefs are the nursery for all life in the oceans, a remarkable ecosystem that sustains us. Yet with carbon emissions warming the seas, a phenomenon called 'coral bleaching' -a sign of mass coral death- has been accelerating around the world, and the public has no idea of the scale or implication of the catastrophe silently raging underwater. Chasing Coral taps into the collective will and wisdom of an ad man, a self-proclaimed coral nerd, top-notch camera designers, and renowned marine biologists as they invent the first time-lapse camera to record bleaching events as they happen. Unfortunately, the effort is anything but simple, and the team doggedly battles technical malfunctions and the force of nature in pursuit of their golden fleece: documenting the indisputable and tragic transformation below the waves. With its breathtaking photography, nail-biting suspense, and startling emotion, Chasing Coral is a dramatic revelation that won't have audiences sitting idle for long.
It is one of the most unnerving discoveries in space science - that most of the universe is missing. We live in a material world, so instinctively we know what normal matter is - the world around us, the planets, stars and interstellar dust. But scientists currently estimate that 95 per cent of everything in the universe is actually - one way or another - invisible. Some of this is ordinary matter that we just can't easily see. But there's also stuff that's much more weird. For instance, there's a new kind of matter we think is out there, but whose very existence is still largely hypothetical - dark matter. And most mysteriously of all, scientists think there is an unknown form of energy pervading the universe that we know so little about, all it has so far is a name - dark energy. Embark on a tour of this invisible universe, and shows how its existence - or lack of it - will define the fate of the entire universe.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.