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Edison

   2015    History
By the time he died in 1931, Thomas Alva Edison was one of the most famous men in the world. The holder of more patents than any other inventor in history, Edison had achieved glory as the genius behind such revolutionary inventions as sound recording, motion pictures, and electric light. Edison's curiosity led him to its cutting edge. With just three months of formal schooling, he took on one seemingly impossible technical challenge after another, and through intuition, persistence, and a unique team approach to innovation, invariably solved it." Driven and intensely competitive, Edison was often neglectful in his private life and could be ruthless in business. Challenged by competition in the industry he'd founded, Edison launched an ugly propaganda campaign against his rivals, and used his credibility as an electrical expert to help ensure that high-voltage electrocution became a form of capital punishment. Edison explores the complex alchemy that accounts for the enduring celebrity of America's most famous inventor, offering new perspectives on the man and his milieu, and illuminating not only the true nature of invention, but its role in turn-of-the-century America's rush into the future.

Fracking The New Energy Rush

   2013    Technology
Iain Stewart investigates a new and controversial energy rush for the natural gas found deep underground. Getting it out of the ground involves hydraulic fracturing - or fracking. We travel to America to find to find out what it is, why it is a potential game changer and what we can learn from the US experience". Sometimes, this is right under the places people live in. He meets some of the people who have become rich from fracking as well as the communities worried about the risks. Director Jeff Wilkinson

Are Video Games Really That Bad

   2015    Medicine
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Mechanical Marvels: Clockwork Dreams

   2013    Technology
Professor Simon Schaffer presents the amazing and untold story of automata - extraordinary clockwork machines designed hundreds of years ago to mimic and recreate life. The film brings the past to life in vivid detail as we see how and why these masterpieces were built. Travelling around Europe, Simon uncovers the history of these machines and shows us some of the most spectacular examples, from an entire working automaton city to a small boy who can be programmed to write and even a device that can play chess". All the machines Simon visits show a level of technical sophistication and ambition that still amazes today. As well as the automata, Simon explains in great detail the world in which they were made - the hardship of the workers who built them, their role in global trade and the industrial revolution and the eccentric designers who dreamt them up. Finally, Simon reveals that to us that these long-forgotten marriages of art and engineering are actually the ancestors of many of our most loved modern technologies, from recorded music to the cinema and much of the digital world.

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

Absolute Zero Conquest of Cold

   2007    Technology
This scientific detective tale tells the story of a remarkable group of pioneers who wanted to reach the ultimate extreme: absolute zero, a place so cold that the physical world as we know it doesn't exist, electricity flows without resistance, fluids defy gravity and the speed of light can be reduced to 38 miles per hour. Absolute zero became the Holy Grail of temperature physicists and is considered the gateway to many new technologies, such as nano-construction, neurological networks and quantum computing. The possibilities, it seems, are limitless. The first episode Chronicles the major discoveries leading towards the mastery of cold, beginning with King James I's court magician, Cornelius Drebbel, who managed to air condition the largest interior space in the British Isles in 1620. Other stories will include the first "natural philosopher," Robert Boyle, a founder of the Royal Society in Great Britain; the Grand Duke Ferdinand II de Medici's involvement in the creation of the first thermometer; the establishment of the laws of thermodynamics by three young scientists, Sadi Carnot, James Joule and William Thomson; and Michael Faraday's critical achievement in liquefying several other gases which set the stage for the commercial application of cold to refrigeration and air conditioning.
Series: Absolute Zero