It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
Putin thinks that the West must understand that today's Russia cannot function exactly as the West does, already. Putin also explains his views on NATO, and cannot see any reason to why this military alliance has grown after the fall of Communism in Europe. When Stone asks about Putin's views on Edward Snowden and whether he is a traitor or not, Putin replies, 'No he is not, as he never has worked for any foreign country,' and also claims that Russian intelligence does not know anything more than what Snowden already had leaked before he arrived at Moscow.
Virgilio Martínez is the chef/owner of Central, a restaurant in Lima, Peru that currently sits at number four on the World’s 50 Best Restaurants list. After a decade spent cooking in kitchens around the world, Martínez only found his true identity as a chef when he began exploring the different regions of his native Peru, from the ocean to the Andes. While some chefs are obsessed with a 'sense of place,' Martínez strives to offer his guests a sense of many places — entire ecosystems over the course of a tasting menu. Martínez always had an adventurous spirit, but growing up in Peru during the 70s and ‘80s meant that many parts of the country were closed off to him. As a teenager, he learned that pursuing a career in the kitchen would allow him the freedom to travel all over the world. The chef ended in charge of a restaurant in Madrid. This is really where Virgilio started to develop his experimental style. Martínez decided to leave Spain to go and work on opening his own restaurant in Peru. He decided to explore the idea of cooking dishes based on altitudes and ecosystems. Martínez runs Central’s kitchen with his wife, Pia León. They developed the altitude-based menu concept together. Martínez’s sister, Malena, has a science background, so he brought her on as part of the team to explore different terrains in search of ingredients that they could use at the restaurant. Virgilio remarks: 'We use 180 ingredients, and 50 percent of them are unknown.' The altitude-themed tasting menu was introduced in 2012, and the following year, Central landed at the bottom of the World’s 50 Best Restaurants list. Two years later, it soared to number four.
What would happen if you ate nothing but fast food for an entire month? Filmmaker Morgan Spurlock does just that and embarks on the most perilous journey of his life. The rules? For 30 days he can't eat or drink anything that isn't on McDonald's menu; he must wolf three squares a day; he must consume everything on the menu at least once and supersize his meal if asked. Spurlock also treks across the country interviewing a host of experts on fast food and an equal number of regular folk while chowing down at the Golden Arches. Spurlock's gruelling drive-through diet spirals him into a physical and emotional metamorphosis. Find out in 'Super Size Me' a look at the legal, financial and physical costs of America's hunger for fast food.
Snowboarding as you've never seen it, unless you are one of the handful of daredevils willing to risk life and limb for the glory revealed here. Jaw dropping footage with a pulse-pounding soundtrack, shot in some of the most rugged, remote and beautiful snow country on the planet. "The Art of Flight" gives iconic snowboarder Travis Rice and friends the opportunity to redefine what is possible in the mountains. Experience the highs, as new tricks are landed and new zones opened, alongside the lows, where avalanches, accidents, and wrong-turns strike. Directed by Curt Morgan ad converted by Venture 3D, one of Hollywood's leading 3D conversion companies, the feature combines meaningful storytelling and sport progressing action with some of the most captivating 3D visuals to date. The film was shot using state of the art equipment and technologies, much of which was custom designed for this project. The film transcends snowboarding with an inspirational message about adventure and exploration.
Told by the activists and leaders who live and breathe this movement for justice, Whose Streets? is an unflinching look at the Ferguson uprising. When unarmed teenager Michael Brown is killed by police and left lying in the street for hours, it marks a breaking point for the residents of St. Louis, Missouri. Grief, long-standing racial tensions and renewed anger bring residents together to hold vigil and protest this latest tragedy. Empowered parents, artists, and teachers from around the country come together as freedom fighters. As the national guard descends on Ferguson with military grade weaponry, these young community members become the torchbearers of a new resistance. Whose Streets? is a powerful battle cry from a generation fighting, not for their civil rights, but for the right to live.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.