The film looks at the concept of the corporation throughout recent history up to its present-day dominance. Since the late 18th century American legal decision that the business corporation organizational model is legally a person, it has become a dominant economic, political and social force around the globe. This documentary takes an in-depth psychological examination of the organization model through various case studies. What the study illustrates is that in the its behaviour, this type of 'person' typically acts like a dangerously destructive psychopath without conscience. Furthermore, we see the profound threat this psychopath has for our world and our future, but also how the people with courage, intelligence and determination can do to stop it.
Dial in to the fascinating history of the smartphone, from its roots in Morse Code to the latest models. Discover how the next generation of Smartphones will allow us to communicate through them just by thinking. For most of history, we were isolated from the rest of humankind, but the urge to communicate with one another was so powerful that it changed how we interact and gave us a new interface with the world. The story of how we got here is full of the most astonishing twists and unlikely turns to create a device that put the whole world in our hands, the smartphone.
The setting alternates between prehistory and modern day times in which scientists study the fossilized remains of the creatures in the film. In 2009, a group of paleontologists discover a rare fossil in Kansas. The fossil was previously exposed by a summer rain, and it appears to be a marine reptile, tracing back over 70 million years. It was a female Dolichorhynchops and will be the inspiration for telling the story of Dolly, who travels the Kansas Inland Sea, 80 million years ago during the late Cretaceous period with her family. The film brings to life some of the most bizarre, ferocious and fascinating creatures to ever inhabit the ocean, incluing Tylosaurus, Xiphactinus, Cretoxyrhina, and Ammonite. It combines animation with recreations in a 3D prehistoric adventure. A journey to the bottom of the ancient oceans dramatizes awe-inspiring creatures.
The series 'The Mind of a Chef' combines travel, cooking, history, science and humor about everyone's favorite topic -- food. Each season brings with it a new host as well as fresh and exciting recipes. The 5th season is narrated by chef Ludo Lefebvre. It’s everyone’s favourite food. From the New York City's classic egg on a roll to Faroe Island fulmar egg and curry, this episode of The Mind of a Chef finds us going through and re-falling in love with the best egg dishes from our archives. Crack it open, and let the fun begin.
Jaw-dropping exploration of our obsessions with high places and how they have come to capture our imagination. Only three centuries ago, climbing a mountain would have been considered close to lunacy. The idea scarcely existed that wild landscapes might hold any sort of attraction. Peaks were places of peril, not beauty. Why, then, are we now drawn to mountains? Filmed by the world's leading high-altitude cinematographers, narrated by William Dafoe and set to a specially curated musical performance by the Australian Chamber Orchestra, Mountain captures the fierce beauty of some of the world's most treacherous landscapes and the awe they inspire.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
This documentary takes an in-depth psychological examination of the organization model through various case studies. What the study illustrates is that in the its behaviour, this type of 'person' typically acts like a dangerously destructive psychopath without conscience. Furthermore, we see the profound threat this psychopath has for our world and our future, but also how the people with courage, intelligence and determination can do to stop it.