The setting alternates between prehistory and modern day times in which scientists study the fossilized remains of the creatures in the film. In 2009, a group of paleontologists discover a rare fossil in Kansas. The fossil was previously exposed by a summer rain, and it appears to be a marine reptile, tracing back over 70 million years. It was a female Dolichorhynchops and will be the inspiration for telling the story of Dolly, who travels the Kansas Inland Sea, 80 million years ago during the late Cretaceous period with her family. The film brings to life some of the most bizarre, ferocious and fascinating creatures to ever inhabit the ocean, incluing Tylosaurus, Xiphactinus, Cretoxyrhina, and Ammonite. It combines animation with recreations in a 3D prehistoric adventure. A journey to the bottom of the ancient oceans dramatizes awe-inspiring creatures.
David Attenborough takes a stark look at the facts surrounding Climate Change in today's world, detailing the dangers we are already having to deal with and future threats, but also the possibilities for potential solutions to this global threat and the radical political, social and cultural changes needed. Interviews with some of the world’s leading climate scientists explore recent extreme weather conditions such as unprecedented storms and catastrophic wildfires. They also reveal what dangerous levels of climate change could mean for both human populations and the natural world in the future.
The International Space Station is the ultimate extreme home. Costing $150 billion, it is the most expensive structure humans have ever built, in the most inhospitable environment known to man, with no air food or water. Assembled at 250 miles above the earth, it's an epic engineering challenge. We're going to take it apart and uncover what's going on inside the ISS. Its superstructure secrets will help our species reach other planets and beyond. Using photo-real computer graphics, we take it apart to uncover the extraordinary innovations that enable it to support life in the deadly vacuum of space.
Jaw-dropping exploration of our obsessions with high places and how they have come to capture our imagination. Only three centuries ago, climbing a mountain would have been considered close to lunacy. The idea scarcely existed that wild landscapes might hold any sort of attraction. Peaks were places of peril, not beauty. Why, then, are we now drawn to mountains? Filmed by the world's leading high-altitude cinematographers, narrated by William Dafoe and set to a specially curated musical performance by the Australian Chamber Orchestra, Mountain captures the fierce beauty of some of the world's most treacherous landscapes and the awe they inspire.
Political humorist and author Bill Maher travels around the globe interviewing people about God and religion. Known for his analytical skills, wit and commitment to never pulling a punch, Maher brings his characteristic honesty to an unusual spiritual journey. Muslims, Jews and Christians of many kinds pass before his jaundiced eye. He goes to a Creationist Museum in Kentucky, which shows that dinosaurs and people lived at the same time 5000 years ago. Maher speaks to a rabbi in league with Holocaust deniers. He talks to a Muslim musician who preaches hatred of Jews. Maher finds the unlikeliest of believers and, in a certain Vatican priest, he even finds an unlikely skeptic.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
The film brings to life some of the most bizarre, ferocious and fascinating creatures to ever inhabit the ocean, incluing Tylosaurus, Xiphactinus, Cretoxyrhina, and Ammonite. It combines animation with recreations in a 3D prehistoric adventure. A journey to the bottom of the ancient oceans dramatizes awe-inspiring creatures.