It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
The most innovative area of human motion lies not on Earth, but with the exploration of space. Space is the most hostile environment we know. Navigating it involves crossing unprecedented distances. It's the greatest engineering challenge humanity has ever undertaken. Meet the pioneers who've dreamed of reaching other worlds, pushing the boundaries of space exploration, and the private space entrepreneurs jostling to offer the tantalizing prospect of cheap, frequent travel beyond the atmosphere into Earth orbit.
On April 20, 2010, the Deepwater Horizon oil rig exploded in the Gulf of Mexico. It killed 11 workers and caused the worst oil spill in American history. The explosion still haunts the lives of those most intimately affected, though the story has long ago faded from the front page. At once a fascinating corporate thriller, a heartbreaking human drama and a peek inside the walls of the secretive oil industry, 'The Great Invisible' is the first documentary feature to go beyond the media coverage to examine the crisis in depth through the eyes of oil executives, survivors and Gulf Coast residents who experienced it first-hand and then were left to pick up the pieces while the world moved on.
A Personal Journey Into The Uncharted Depths Of Nerd Culture, A Realm Full Of Dangers, Creatures And More Or Less Precarious Working Conditions. Artist and life-long nerd Johannes Grenzfurthner is taking us on a personal road trip from the West Coast to the East Coast of the USA, to introduce us to places and people that shaped and inspired his art and politics. Traceroute wants to chase and question the ghosts of nerddom's past, present and future. An exhilarating tour de farce into the guts of trauma, obsession and cognitive capitalism.
The film is a first of its kind that will transform how we think about engineering. From the Great Wall of China and the world's tallest buildings to underwater robots, solar cars and smart, sustainable cities, DREAM BIG celebrates the human ingenuity behind engineering marvels big and small, and shows how engineers push the limits of innovation in unexpected and amazing ways. With its inspiring stories of human grit and aspiration, and extraordinary visuals , the film reveals the compassion and creativity that drive engineers to create better lives for people and a more sustainable future for us all. Narrated by Jeff Bridges.
One of the world's biggest bands return to the scene of their Live Aid triumph a year earlier to play all their greatest hits in front of a packed Wembley Stadium. Everything is done right and to perfection here. There is a majesty in the filming and editing that is missing in the other performances. Maybe it's the energy of this awesome Wembley crowd. Shot just before sunset, the transition to night time is magic and Freddie commands! He is loved by and connected to the crowd like very few performers. The sound is stellar, Brian is in great form, the harmonies are spot on, it is incredible to realize this wall of great sound is coming mostly from a live trio.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.